Comments, criticisms, hate mail? – Please address all comments directly to Andrew: ASDante@execpc AND to Andrew’s boss at firstname.lastname@example.org Sure, the deathmatch experts are going to be able to handle the Q3A bots on the higher settings, but the average gamer is stuck on “Please Don’t Hurt Me.” Below that setting, the bots don’t fight back; above that, they don’t miss. UT, by offering a much better AI skill curve, is gentler on the consumer. Don’t get me wrong. Carmack knows his hardcore audience, and Q3A is definitely geared totally toward them. All they want is deathmatch; all they want is shotguns, railguns, rocket launchers and BFGs; all they want is maps they can memorize easily and use tactically, and, of course, they want the graphics update. But Carmack failed to advance the genre in other ways and, most of all, failed to give the average gamers (the ones buying the game because of the name brand — who, incidentally are keeping its sales in the top 10) the something more they wanted.
But that’s the way id Software is, folks. John Carmack is a brilliant programmer and a game god who fully deserves his “legend” status. But he isn’t an artist, and he also isn’t a very creative or talented storyteller. He created deathmatch, but it was the fans that created everything else for him. Unfortunately with Q3A, the fans are going to have to do all the work again.
id Software and John Carmack need to take a long look at themselves. They need to reflect and realize that, at this time and with this release, they’re cynically coasting on impressive technology, but lacking soul or art. They’ve forgotten how to push the boundaries. Remember, id didn’t start out that way. Wolfenstein 3D was brilliant because it was totally new. Doom and Quake were genuinely scary places to be, filled with an unmatched, almost arcade-frantic, pace and truly frightening monsters.
Quake III: Arena is an engine, a series of very cool skins and a few uninspired deathmatch maps. As fun as that is (and I do play it frequently), it isn’t very inventive, and it pales in comparison to what has come before. id Software, I urge you to consider this: your future is doomed.
An update of Doom, with a few choice Quake monsters thrown in, would be a godsend right about now. Think about what FPS shooters totally lack at this time. They lack the length of Doom 2 (32 levels); they lack the fear factor of a Baron of Hell’s scream, a Cacodemon’s glare, an Ogre’s chainsaw, the whap of a Zombie flinging his caustic flesh at you, the pants-soiling leap of a Fiend or a Lost Soul’s flaming skullness. Maybe they could throw in a few Nazis and German Shepherds for old time’s sake.
The FPS genre is missing what id Software used to bring to the table: frantic action, run and gun gameplay with expedient key and door puzzles, and action-oriented level design. If you doubt me, go ahead and try it out. Boot up Doom 2 or Quake. Play for a while. It isn’t as boring as that third trip through Half-Life or Unreal, is it? The old id stable is coin-op arcade. Its simplicity is the essence of its replayability. We haven’t had a game like that since Quake. Let Valve’s Half-Life take over in the story department; let Looking Glass’ System Shock take the role playing; and let Redstorm’s Rainbow Six take over the realism. The void you seek cannot be filled by simple multiplayer deathmatch! The true void here is single player, arcade-style, action FPS. Think also how much fun such a game would be in co-op mode.
Come on, Carmack, bring it all back for us with your next pretty graphics engine. Solo brainless FPS versus cool monsters we already love, co-op against same and, of course, keep the deathmatch in there too, please … Hey! Let us play as those monsters too! I always wanted to be a Fiend . By giving us an amalgam of Doom and Quake with Year 2000 technology, I’d argue that id Software could thereby play to its strengths and further the action FPS cause. Moreover, they can regain the FPS crown that many think they’ve lost. As things stand today, they are only growing more and more irrelevant, and that just isn’t right. The source for everything of these can be found only at clashroyalehack.fr. You can also check out their free gems for Clash Royale gamers.